Tuesday, June 10, 2008

Card Of The Week: Phelphor

Well since the cards from Silent Sands are now open to the public, why not have a card of the week that revolves around one of them ;)
Phelphor is the second UW that can use the element of Water. True, Water on an Underworlder is weak for now, but they made this creature for a reason.
We all know the rumors about the new tribe, the M'arillians, and the next set, Beyond the Doors.
If you look at Phelphor's flavor text, you can tell that he probably be the one to open the Door Of The Deepmines.

Also, looking by the art, I can speculate that he is entering the Deepmines and he's looking back to make sure no one is following him to try and stop him from opening the doors.

So an Underworlder will open the doors and let loose a new tribe. Will this give us powerfull allies? We don't know but one thing is sure, we will need to be on our guard for when the doors opens.

Tuesday, June 3, 2008

Silent Sands






In the setting sun, the Conjurors knelt down
in the catacombs, focusing their Mugical
energies on a single point. The harmony of
their chant and the intricate patterns of
indigo blue that adorned the room paled in the
swirling nexus of the Warbeast. Those who felt
a blast wave across the desert, knew its nature;
this was the ill omen mentioned in legends of yore -
this was the night of the Warbeasts heeded by…










The Silent SandsTM Booster Set adds
100 New Cards*:
• 35 New Creatures
• 10 New Battlegear
• 30 New Attacks
• 10 New Locations
• 15 New MugicTM
The Story of Perim continues to unfold,
with the crafty Mipedian Tribe taking
center stage.
New Creature Types will be
introduced to your army including
Assimilated Danians, Warbeasts,
Conjurors, and Chanters.
New Game Mechanics like
Progressive Attacks, Zero-Cost Mugic,
and Mirage Locations.


That's it for now.
This set probably means lots of challenges for the Underworld, but I'm sure you are all looking forward to master the Doomhammer!



Monday, June 2, 2008

Card Of The Week: Carnival Of Confusion



And now, the card of the week.

Carnival Of Confusion is an awesome card to use with the right creatures.
True, most of you will think that "it is only good with Heptadd and creatures with all or most elements" but I will prove you wrong.

That card overpowers an already powerfull creature.
See the initiative? See the way Earth gives Fire? See how this card isn't Unique?
That's right, this is the perfect location for Lord Van Bloot with a Whepcrack!

Can you imagine what a Fire Element Bloot with Whepcrack would do?
Fire + up to 140 Power + Fire 5 + 5 more from the location
Now this is a strong combo.

This isn't the only way to get this card to good use, but I think it is one of the best way for the UW to use it.

I hope you liked this little article.