Tuesday, June 10, 2008
Card Of The Week: Phelphor
Tuesday, June 3, 2008
Silent Sands

In the setting sun, the Conjurors knelt down
in the catacombs, focusing their Mugical
energies on a single point. The harmony of
their chant and the intricate patterns of
indigo blue that adorned the room paled in the
swirling nexus of the Warbeast. Those who felt
a blast wave across the desert, knew its nature;
this was the ill omen mentioned in legends of yore -
this was the night of the Warbeasts heeded by…



The Silent SandsTM Booster Set adds
100 New Cards*:
• 35 New Creatures
• 10 New Battlegear
• 30 New Attacks
• 10 New Locations
• 15 New MugicTM
The Story of Perim continues to unfold,
with the crafty Mipedian Tribe taking
center stage.
New Creature Types will be
introduced to your army including
Assimilated Danians, Warbeasts,
Conjurors, and Chanters.
New Game Mechanics like
Progressive Attacks, Zero-Cost Mugic,
and Mirage Locations.

Monday, June 2, 2008
Card Of The Week: Carnival Of Confusion
Friday, May 30, 2008
Creature: Nauthilax "Water Boy"
Courage: 70
Power: 60
Wisdom: 40
Speed: 55
Energy: 60
Nauthilax, the only UW creature that mastered the water element. I know water isn't UW's strong points, but believe it or not, Nauthilax makes a good team with Bloot. I'll explain this when I give out my "Water Lord" post ;)
For now let's look at his stats. He does have alot of energy to counter his recklessness 5 so this is a good start. I want you to look closely at his speed. 55 Speed at base. If you have that, you can give him a Mowercycle to put him to 75 and be able to fully use Frost Blight.
This isn't the best thing to put on a Nauthilax. What you really want to have for a good UW water army is a Nauthilax with max speed (65). Max courage and max energy would be a great help since a water deck for UW would rely on courage and speed.
Now why max speed? Because if you have a max speed Nauthilax, you will be able to fully use an Elixir of Tenacity. Giving you 75 speed, 10 more energy and between 70 and 90 courage.
This is what you want. If not, you can't go wrong with a Torrent Krinth.
Cards like Frost Blight, Skeletal Strike, Paral-Eyes, Rustoxic and Rip Tide are a must for the attack deck and Riverlands, Everrain and Deepmines must be in your locations.
That's it for UW's water boy. Remember that max speed and Elixir is the key to a good Nauthilax and Torrent Krinth for those that aren't at max speed. You want to rely on stats more than water for now until they come up with better water gears.
Thursday, May 29, 2008
Creature: Klasp "The Bomb"
This awesome underworlder is back with a new strategy going for him!
The bomb strategy is the other one that is most used by the UW players out there and now let's look at Klasp's stats.
As we can see, even without a gear, Klasp can use every Fire and Power attacks to full use. He can hold his own in speed challenges most of the time, and he usually isn't affected by Bloot's ability.
This strategy makes use of Klasp's ability that is dealing 10 damage by sacrificing himself. What better gear to give him in this case other than a Nexus Fuse? The fuse will give him the ability to do 25 damage total if things were to get brutal.
With this Klasp, you fight until your opponent is at 25 or less energy and then BAM! You sacrifice Klasp and then sacrifice the Fuse. Make sure it is in this order because the way burst works, if you use the fuse first and then sacrifice Klasp, he will die before the Fuse can be used.
If you can finish the fight without killing yourself in the process, for god's sake please do so! This will enable you to fight another creature with your bomb OR use the fuse for another fight with someone else.
If your strategy is made up around him, you can always put a Song Of Revival to explode even more!
This strategy is better in a 6v6 match I think but it works perfectly for 3v3. Just don't use Revival in 3v3 unless you're with Chaor and Bloot because if not, 2 mugic is a lot and you don't want to use Ulmar only to revive Klasp.
If you like the kamikaze option, this is a good strategy and that's what concludes the bomb strategy.
Weak point you ask? I don't really see one. If the opposing player is going to kill you with his next attack, you may always explode to say "HA! You won't defeat my Klasp, I'll deffeat it myself" ;)
Creature: Barath "The Sweeper"
Wednesday, May 28, 2008
Creature: Ulmar "Ur-mar"
Tuesday, May 27, 2008
Creature: Klasp "The Wall"
Base Stats
Courage: 65
Power: 95
Wisdom: 30
Speed: 65
Energy: 65
Klasp, a rare creature of the Underworld, is one of the most popular pick for the Chaor/Bloot duo. From what I've seen, he ties in with Barath Beyond and Ulmar for most favorite picks.
There are two main stategies to use Klasp efficiently and today I will post about one of them.
The first one (and most popular), I call the "Wall" strategy.
Now this strategy is really simple. Equip Klasp with the Stone Mail (best used with a 70e Klasp) and he will become a real monster with 120e. Since he have, on average, more power than Chaor, he's a really good creature to use with a Fire/Power deck (the main type of UW armies).
What you want to do with him is either of these three things.
1. Get enough time to fetch your strongest attacks for the next match.
2. Make your opponent use all their mugic/best attacks to defeat your Klasp, giving you the advantage for future battles.
3. Hit the opposing creature hard while outlasting them.
Whatever you do with Klasp the Wall, you have the advantage.
Of course, he isn't invincible and does have a huge weekness that is called Discord Of Disarming.
If you happen to be against an UW deck, prepare to be hit with this mugic when you get to 50e as it will destroy your gear, killing your Klasp.
If you use a mixed deck with Lore, then I'm sure you have a Refrain Of Denial ready for Klasp's weekness but most of the time, Lore won't be there to save you.
Coil Crush and Gear Grind are also big threats, but they're not really common in army builds.
And that concludes the wall strategy. Stay tuned for the next one and feel free to add to this strategy by adding comments.
Monday, May 26, 2008
6v6 Maximum Damage!
Here's how:
Army:
Location: Underworld Colloseum (Credit to Nick15)
If someone were to add something to this army that would up the maximum damage, I will update it and give credit.
I've received comments that my understanding of Stone Mail's ability, notably the "All Damage Dealt" wasn't good. I sent a helpdesk and asked about Stone Mail's ruling and I will wait and see the official ruling before changing anything to my max damage.
Sunday, May 25, 2008
Army Build: Sioxnarf's 3v3 Army
Front Row:

C:40 P:95 W:15 S:65 E:55

C:85 P:125 W:45 S:105 E:65
Back Row:

C:105 P:100 W:80 S:60 E:75
Mugics:
Canon Of Casualty x2
Discord Of Disarming
Locations:
Gothos Tower x2
Crystal Cave x2
Lava Pond x2
Underworld Colosseum x2
Underworld City
Cordac Falls Plungepool
Attacks:
Ember Swarm x2
Torrent Of Flame
Flame Orb
Steam Rage x2
Incinerase x2
Danihilation x2
Velocitrap x2
Power Pulse x2
Inferno Gust x2
Flashwarp x2
Ash Torrent x2
I decided to not give my Bloot a Whepcrack because I think he has enough power to hold his own against most creatures and by giving Barath the Whepcrack instead, he can draw against a Whepcracked Chaor and a normal Bloot.
I will be editing this army as I buy/win cards at tournements and you are welcome to leave suggestions and comments to make this deck better.
Edit 1: Changed Castle Bodhran for UW City and Song Of Fury for Discord Of Disarming.
Card Of The Week: Whepcrack
UW Stronghold is born!
On this site there will be:
Card of the Week
A list of UW Cards
Strategies for different creatures
Suggestions + Commentary from players
Different army builds
Etc.