Showing posts with label Klasp. Show all posts
Showing posts with label Klasp. Show all posts

Thursday, May 29, 2008

Creature: Klasp "The Bomb"

Base Stats
Courage: 65
Power: 95
Wisdom: 30
Speed: 65
Energy: 65

This awesome underworlder is back with a new strategy going for him!
The bomb strategy is the other one that is most used by the UW players out there and now let's look at Klasp's stats.

As we can see, even without a gear, Klasp can use every Fire and Power attacks to full use. He can hold his own in speed challenges most of the time, and he usually isn't affected by Bloot's ability.

This strategy makes use of Klasp's ability that is dealing 10 damage by sacrificing himself. What better gear to give him in this case other than a Nexus Fuse? The fuse will give him the ability to do 25 damage total if things were to get brutal.

With this Klasp, you fight until your opponent is at 25 or less energy and then BAM! You sacrifice Klasp and then sacrifice the Fuse. Make sure it is in this order because the way burst works, if you use the fuse first and then sacrifice Klasp, he will die before the Fuse can be used.

If you can finish the fight without killing yourself in the process, for god's sake please do so! This will enable you to fight another creature with your bomb OR use the fuse for another fight with someone else.

If your strategy is made up around him, you can always put a Song Of Revival to explode even more!

This strategy is better in a 6v6 match I think but it works perfectly for 3v3. Just don't use Revival in 3v3 unless you're with Chaor and Bloot because if not, 2 mugic is a lot and you don't want to use Ulmar only to revive Klasp.

If you like the kamikaze option, this is a good strategy and that's what concludes the bomb strategy.

Weak point you ask? I don't really see one. If the opposing player is going to kill you with his next attack, you may always explode to say "HA! You won't defeat my Klasp, I'll deffeat it myself" ;)

Tuesday, May 27, 2008

Creature: Klasp "The Wall"


Base Stats
Courage: 65
Power: 95
Wisdom: 30
Speed: 65
Energy: 65







Klasp, a rare creature of the Underworld, is one of the most popular pick for the Chaor/Bloot duo. From what I've seen, he ties in with Barath Beyond and Ulmar for most favorite picks.


There are two main stategies to use Klasp efficiently and today I will post about one of them.

The first one (and most popular), I call the "Wall" strategy.

Now this strategy is really simple. Equip Klasp with the Stone Mail (best used with a 70e Klasp) and he will become a real monster with 120e. Since he have, on average, more power than Chaor, he's a really good creature to use with a Fire/Power deck (the main type of UW armies).

What you want to do with him is either of these three things.

1. Get enough time to fetch your strongest attacks for the next match.
2. Make your opponent use all their mugic/best attacks to defeat your Klasp, giving you the advantage for future battles.
3. Hit the opposing creature hard while outlasting them.

Whatever you do with Klasp the Wall, you have the advantage.

Of course, he isn't invincible and does have a huge weekness that is called Discord Of Disarming.
If you happen to be against an UW deck, prepare to be hit with this mugic when you get to 50e as it will destroy your gear, killing your Klasp.

If you use a mixed deck with Lore, then I'm sure you have a Refrain Of Denial ready for Klasp's weekness but most of the time, Lore won't be there to save you.

Coil Crush and Gear Grind are also big threats, but they're not really common in army builds.


And that concludes the wall strategy. Stay tuned for the next one and feel free to add to this strategy by adding comments.