Tuesday, May 27, 2008

Creature: Klasp "The Wall"


Base Stats
Courage: 65
Power: 95
Wisdom: 30
Speed: 65
Energy: 65







Klasp, a rare creature of the Underworld, is one of the most popular pick for the Chaor/Bloot duo. From what I've seen, he ties in with Barath Beyond and Ulmar for most favorite picks.


There are two main stategies to use Klasp efficiently and today I will post about one of them.

The first one (and most popular), I call the "Wall" strategy.

Now this strategy is really simple. Equip Klasp with the Stone Mail (best used with a 70e Klasp) and he will become a real monster with 120e. Since he have, on average, more power than Chaor, he's a really good creature to use with a Fire/Power deck (the main type of UW armies).

What you want to do with him is either of these three things.

1. Get enough time to fetch your strongest attacks for the next match.
2. Make your opponent use all their mugic/best attacks to defeat your Klasp, giving you the advantage for future battles.
3. Hit the opposing creature hard while outlasting them.

Whatever you do with Klasp the Wall, you have the advantage.

Of course, he isn't invincible and does have a huge weekness that is called Discord Of Disarming.
If you happen to be against an UW deck, prepare to be hit with this mugic when you get to 50e as it will destroy your gear, killing your Klasp.

If you use a mixed deck with Lore, then I'm sure you have a Refrain Of Denial ready for Klasp's weekness but most of the time, Lore won't be there to save you.

Coil Crush and Gear Grind are also big threats, but they're not really common in army builds.


And that concludes the wall strategy. Stay tuned for the next one and feel free to add to this strategy by adding comments.

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